Fichier XML feux de foret fs2004


#1

bonjour à tous je crée une grande scéne feux de foret sur fs2004 mais quand je veut passé mon xml en .bgl il me dit que la balise fsdata est invalide:
La page XML ne peut pas être affichée

Impossible d’afficher l’entrée XML en utilisant la feuille de style XSL. Corrigez l’erreur, puis cliquez sur le bouton Actualiser ou réessayez ultérieurement.


La balise de fin FSData ne correspond pas à la balise de début SceneryObject. Erreur de traitement de la ressource file:///…

--^ SPAN>TRUE" imageComplexity="NORMAL">

voila la fin de mon xml:



aidez moi sil vous plait j’i suis depuis 2 jours impossible de trouvé l’erreur


#2

Salut,

Peux-tu nous montrer l’intégralité de ton code XML, stp ?
Car là, je vois des balises de fermeture, mais aucune d’ouverture.


#3

C’est partit pour l’intégrale:

<?xml version="1.0" encoding="ISO-8859-1"?>
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            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject> 
    <SceneryObject lat="43 42.51" lon="5 11.61" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.51" lon="5 11.61" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.51" lon="5 11.61" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.52" lon="5 11.65" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject> 
    <SceneryObject lat="43 42.52" lon="5 11.65" alt="0" pitch="50" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
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	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
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	<Effect effectName="fx_ForestFireSmoke"
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	<Effect effectName="fx_ForestFire"
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	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

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	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
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    <SceneryObject lat="43 42.26" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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    <SceneryObject lat="43 42.26" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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    <SceneryObject lat="43 42.26" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
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    <SceneryObject lat="43 42.22" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
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	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.19" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.19" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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    <SceneryObject lat="43 42.19" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
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    <SceneryObject lat="43 42.19" lon="5 11.88" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.17" lon="5 11.87" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.17" lon="5 11.87" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.17" lon="5 11.87" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.17" lon="5 11.87" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.15" lon="5 11.83" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.15" lon="5 11.83" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.15" lon="5 11.83" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.15" lon="5 11.83" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.12" lon="5 11.81" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.12" lon="5 11.81" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.12" lon="5 11.81" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.12" lon="5 11.81" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.10" lon="5 11.78" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.10" lon="5 11.78" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.10" lon="5 11.78" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.10" lon="5 11.78" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.08" lon="5 11.74" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.08" lon="5 11.74" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.08" lon="5 11.74" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.08" lon="5 11.74" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  

    <SceneryObject lat="43 42.07" lon="5 11.70" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.07" lon="5 11.70" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.07" lon="5 11.70" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.07" lon="5 11.70" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>

    <SceneryObject lat="43 42.06" lon="5 11.67" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFireSmoke"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>  
    </SceneryObject>
    <SceneryObject lat="43 42.06" lon="5 11.67" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestFire"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.06" lon="5 11.67" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestBurntLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/>
    </SceneryObject>
    <SceneryObject lat="43 42.06" lon="5 11.67" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
	<Effect effectName="fx_ForestSteamLarge"
            effectParams="MOY=01,12;DOM=01,31;HOD=15,23;MOH=00,59;SOM=00,60"/> 
    </SceneryObject> 

#4

Salut,

Après analyse du fichier log :

  • Il manquait une balise vers la ligne 443 entre les points de latitude “43 42.08” et “43 42.07”
  • Il y a 2 effets qui ont un pitch=“50”, ça ne lui plaît pas. En les repassant à 0, ça marche.
    Dis-nous si ça fonctionne…

Bons tests.


#5

OK je test :smiley:


#6

:open_mouth: :open_mouth: Vraiment impressioné ChD !

comment tu analyses ça ! :open_mouth:


#7

[quote=“ChD”]Salut,

Après analyse du fichier log :

  • Il manquait une balise vers la ligne 443 entre les points de latitude “43 42.08” et “43 42.07”
  • Il y a 2 effets qui ont un pitch=“50”, ça ne lui plaît pas. En les repassant à 0, ça marche.
    Dis-nous si ça fonctionne…

Bons tests.[/quote]

pourqu’oi le 50 ne lui plait pas car j’aimerai incliné les effect mais a chaque fois sa passe pas?

sinon sa marche merci de ta part


#8

Salut,

[quote=“miamioumiette”]:shock: :open_mouth: Vraiment impressioné ChD !
comment tu analyses ça ! :open_mouth:[/quote]
Y a vraiment pas de quoi ! :laughing:

Quand tout se passe bien, BGLComp génère le BGL.
Quand ça ne marche pas, il ne génère rien, mais indique dans la fenêtre DOS (qu’on n’a pas le temps de voir en général) ce qui ne va pas.
J’ai donc relancé la compilation depuis une fenêtre DOS en redirigeant la sortie vers un fichier texte :

Et c’est juste en lisant le fichier erreur.txt que j’ai vu ce qui ne lui plaisait pas.

Quant au pourquoi il n’aime pas les effets inclinés, je n’en sais rien. Il indique juste :

Cela dit, pourquoi veux-tu incliner l’effet ?


#9

pour que l’effet de la fumée soit incliné vers le bas comme dans les jours de mistral.


#10

Salut,
Normalement les effets de fumée sont dépendants du vent.
Essaie de régler la météo personnalisée en mettant beaucoup de vent et tu devrais voir les colonnes de fumée s’incliner dans la direction du vent.


#11

Non meme avec 31 noeud de vent rien ne sa passe


#12

Re,
Il faudrait que je teste ça.
Sinon, il y a peut-être moyen de modifier un peu le fichier “effet” pour qu’il prenne en compte le vent.
Tout est expliqué dans le SDK “Effects”, il faut jouer sur la traînée (de mémoire).
Par comparaison avec un effet “smoke”, on doit pouvoir retrouver le paramètre à modifier.
A+